Fetched: 2026-10-31
URL: https://pinballmakers.com/wiki/index.php?title=Construction
- Insert examples: 1" round green star (#PI-1FGS), 3/4" round orange (#PI-34RO), 5/8" round white opaque (#PI-58RW), 1-1/2" triangle green (#PI-112TGT).
- Standard insert depth 1/4". Inserts are sanded flush, with a raised edge of about 1/32". Raw playfield 17/32", finished 1/2".
- Round holes: two Forstner bits, the second 1/16" smaller for the through hole, leaving a 1/32" lip.
- Bulb mounts: #44/#47 bayonet, #555 wedge, #89 bayonet, #906 wedge.
- "Modern Stern games use surface-mount LED boards that are driven directly, with no sockets."
- LEDs lack incandescent ramp-up and "can be painfully bright"; diffused bulbs help.
- Recommended insert boards: FAST Pinball RGB LED Insert boards or Multimorphic RGB LED boards.
- Arrow insert listings: 1-1/2" x 3/4" and 1-7/16" x 5/8", both 1/4" deep (https://www.actionpinball.com/parts.php?item=U1027 and neighbouring items).
- Stern, Star Wars: Fall of the Empire v5: https://www.sternpinball.com/wp-content/uploads/2025/11/Star-Wars-Fall-of-the-Empire-Rulesheet-v5.pdf (text extracted from the PDF)
- "the color on their RGB rectangle insert" shows the mission; a mission in progress makes its "window insert pulse. Successfully completing a mission will light the corresponding window insert solid."
- "In all rebel missions, blue shots will progress towards completing the scene, while white shots will increase shot values."
- "Any shots that are 2X are indicated by a quick flashing arrow."
- "All targets start pulsing slowly, hit a pulsing target to make that target flash".
- Iron Maiden: https://pinballrulesheets.com/stern/iron-maiden-pinball-rulesheet.html
- "Four shots are lit with purple arrows"; "all shots are lit yellow for 10 seconds"
- "At the start, all shots are lit in blue for 1x jackpot and will unlight when collected."
- "the 2X/3X insert will flash faster as you get close to the timer expiring"
- "the lamp to the right of the upper right flipper will strobe" (combo running)
- Rush: https://www.sternpinball.com/wp-content/uploads/2022/09/Rush-Rulesheet.pdf (search excerpt): timed jackpots in blue, green, yellow, orange and red, "indicated by their color".
- https://www.multimorphic.com/portal/ : "10 RGB illuminated physical playfield portals" plus 6 scoop portals; "Both ramps can lift to expose illuminated portals underneath."; "The Turret Control Center scoop is decorated and illuminated internally when linked as a portal."
- https://theportalwiki.com/wiki/Multimorphic_Portal_Pinball_Machine : turret is "A motorized, rotating sculpt ... with synchronized lighting."
- Tilt Forums rulesheet https://tiltforums.com/t/portal-extended-edition-rulesheet/10167 (archived in the repo,
docs/references/raw/tiltforums-multimorphic-portal-rulesheet/content.md):
- "light the Turret Control Center Scoop red"; Repulsion Gel kickback lit: "the insert in front of them will be flashing blue"; white-gel wall lowered: "light the scoop blue"
- turret shots "indicated by a red flashing insert"; bad turrets "indicated by lit red arrows"; cube ball "indicated by a flashing green insert"
- finale: "green (representing Reggie) and orange (representing Eggie) shots"; "Hard Light Bridge Wall Panel ... with three red arrows pointing at it".