Wired: 2 · Installed, still to wire: 1 · To build: 10 · To get, or still an idea: 12
Parts: ☐ to do, ✓ complete; the bar and x/11 count the registry's build steps (Obtained, Restored & cleaned, Wires & plug, On playfield, Lights, Wired, Hardware config, Bench-tested, Story function, Game code, Tested), then the next one to do. Chapters: ● the chapter's main use, ○ a layer or side use (the rule sheets' toy table). A toy sits in the group of its least-finished part.
| Toy | Parts → next build step | 1A | 1B | 1C | 2A | 2B | 2C | 3A | 3B+ | 4 | 5 | Co-op | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wired (2) — every part is wired to the controllers (lights or game code may still follow) | |||||||||||||
| Super Button + standup | ☐S-RollOver Big rollover button (playfield)9/11 · next: Lights fitted | ● | ● | ○ | ○ | ○ | ○ | ● | ○ | ||||
| Slings | ☐SlingL Sling left (autofire)10/11 · next: Tested in game ☐SlingR Sling right (autofire)10/11 · next: Tested in game | ● | ○ | ○ | |||||||||
| Installed, still to wire (1) — every part is on the playfield; at least one isn't wired | |||||||||||||
| Top lanes (LIE) + Up1 | ☐s-toplane1 Top lane 17/11 · next: Wired to controls ☐s-toplane2 Top lane 27/11 · next: Wired to controls ☐s-toplane3 Top lane 37/11 · next: Wired to controls ☐Up1 Pop-up post (top of orbit)6/11 · next: Wired to controls | ● | ○ | ○ | ○ | ○ | ● | ○ | ○ | ||||
| To build (10) — every part is in hand; at least one isn't on the playfield yet | |||||||||||||
| Left Orbit + spinner | ☐s-orbit-l Orbit left5/11 · next: On playfield ☐S-Spin1 Spinner (just after the left orbit entry)5/11 · next: On playfield | ● | ○ | ○ | ● | ○ | ○ | ○ | ○ | ○ | |||
| Turret Gauntlet (Drp2 + exit) | ☐s-exit-success Exit ball lock (behind the turret drop bank)3/11 · next: Restored & cleaned ☐Drp2 Drop target bank (3) - exit turret6/11 · next: On playfield | ○ | ○ | ● | ● | ○ | ● | ● | ○ | ○ | |||
| Orange Portal [Up3] | ☐one of VUK1, VUK2, VUK3, VUK4, VUK5, VUK7, VUK8picked at wiringbest 4/11 · next: On playfield ☐Up3 Pull-down post between the pop bumpers (Orange Portal pre-load)4/11 · next: On playfield | ● | ○ | ○ | ● | ○ | ● | ○ | ○ | ○ | |||
| Propulsion Run | ☐s-orbit-r Orbit right5/11 · next: On playfield | ○ | ● | ● | ○ | ○ | ○ | ○ | ○ | ||||
| Bottom lanes (CAKE) + kickback | ☐s-bottomlane1 Bottom lane 1 (right outlane)10/11 · next: Tested in game ☐s-bottomlane2 Bottom lane 2 (right inlane)10/11 · next: Tested in game ☐s-bottomlane3 Bottom lane 3 (left inlane)10/11 · next: Tested in game ☐s-bottomlane4 Bottom lane 4 (left outlane)10/11 · next: Tested in game ☐BSv2 Kickback ball saver (leftmost bottom lane)4/11 · next: On playfield | ● | ● | ○ | ○ | ○ | ○ | ○ | |||||
| Standups (6) | ☐S-Target1 Standup target 15/11 · next: Wires & plug ☐S-Target2 Standup target 25/11 · next: Wires & plug ☐S-Target3 Standup target 35/11 · next: Wires & plug ☐S-Target4 Standup target 45/11 · next: Wires & plug ☐S-Target5 Standup target 55/11 · next: Wires & plug ☐S-Target6 Standup target 65/11 · next: Wires & plug | ● | ○ | ○ | ○ | ● | ○ | ||||||
| 7th standup (not placed) | ☐S-Target7 Standup target 75/11 · next: Wires & plug | ○ | ○ | ○ | ○ | ● | |||||||
| Pops | ☐Pop1 Pop bumper 1 (autofire)4/11 · next: Wires & plug ☐Pop2 Pop bumper 2 (autofire)4/11 · next: Wires & plug ☐Pop3 Pop bumper 3 (autofire)4/11 · next: Wires & plug | ● | ○ | ● | ○ | ○ | ○ | ||||||
| Drp1 (Rattmann's panel) | ☐Drp1 Single drop target6/11 · next: On playfield | ○ | ○ | ○ | ○ | ○ | ○ | ● | ○ | ● | |||
| Up2 (shortcut gate) | ☐Up2 Pop-up post (powered up, PWM hold)5/11 · next: On playfield | ● | |||||||||||
| To get, or still an idea (12) — a part isn't obtained yet, or isn't in the registry at all | |||||||||||||
| Incinerator [+ Up4] | ☐s-insinerator Incinerator ball lock (to be built)2/11 · next: Obtained ☐Up4 Drop-down post (powered down, PWM hold)3/11 · next: Restored & cleaned | ● | ● | ● | ○ | ● | ○ | ||||||
| Excursion Funnel | ☐s-ramp-l1 Left ramp opto - just before the top2/11 · next: Restored & cleaned ☐s-ramp-l2 Left ramp opto - just after the top2/11 · next: Restored & cleaned ☐Diverter on the left ramp (to the Faith Plate, period 2) 1/11 · next: Obtained | ● | ○ | ○ | ○ | ○ | ○ | ○ | ● | ||||
| Aerial Faith Plate + pedestal | ☐s-aerial Aerial Faith Plate launcher - ball switch3/11 · next: Restored & cleaned ☐s-pedestal Pedestal button target (Faith Plate platform)2/11 · next: Obtained ☐Mid-Flipper Mid flipper (next to the pop bumpers)4/11 · next: On playfield | ● | ○ | ● | ○ | ● | ○ | ● | |||||
| Blue Portal [its own VUK, new] | ☐one of VUK1, VUK2, VUK3, VUK4, VUK5, VUK7, VUK8picked at wiringbest 4/11 · next: On playfield ☐Blue Portal kicker (VUK, idea) 3/11 · next: Obtained | ● | ● | ○ | ● | ○ | ○ | ○ | ○ | ||||
| Hard Light Bridge + ball dropper | ☐s-ramp-r1 Right ramp - top room entry opto (just before the top)2/11 · next: Restored & cleaned ☐s-ramp-r2 Right ramp - top room exit opto (just past the top)2/11 · next: Restored & cleaned ☐VUK6 VUK6 ball lock (upkicker into the box)7/11 · next: Wired to controls ☐LED-Bridge Lightbridge (plexiglass gantry)1/11 · next: Obtained ☐Div1 Diverter (to the ball dropper)7/11 · next: Wired to controls ☐Servo1 Ball dropper (see-through box + servo gate)7/11 · next: Wired to controls | ● | ● | ● | ○ | ● | ○ | ● | ● | ||||
| Pull1 (lemon target) | ☐Pull1 Pull-down coil (spare mechanism)2/11 · next: Restored & cleaned ☐Old Aperture prop (revealed by Pull1, period 2) 2/11 · next: Obtained | ● | |||||||||||
| 3 core locks (new; for now the 3 multiball locks) | ☐CoreLock1 Core lock 1 (idea)2/11 · next: Obtained ☐CoreLock2 Core lock 2 (idea)2/11 · next: Obtained ☐CoreLock3 Core lock 3 (idea)2/11 · next: Obtained | ● | ○ | ||||||||||
| LED strips | ☐LED-BlueLine Blue LED strip (idea)2/11 · next: Obtained ☐LED-YellowLine Yellow LED strip (idea)2/11 · next: Obtained | ○ | ● | ○ | ○ | ||||||||
| Hint LED row | ☐LED-HintRow Hint LED row, Rattmann's wall (idea)2/11 · next: Obtained | ○ | ○ | ○ | ○ | ○ | ○ | ● | |||||
| Magnet (HW-15) | ☐Mag1 Playfield magnet (idea)2/11 · next: Obtained | ○ | ○ | ○ | |||||||||
| Shaker | ☐Shaker Shaker motor (idea)2/11 · next: Obtained | ○ | ● | ○ | |||||||||
| Den display behind Drp1's passage | ☐DenDisplay Den display behind Drp1's passage (idea)3/11 · next: Obtained | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ||||